Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Tuesday, June 22, 2010

Why Second Life for marketing?


I was recently asked the question:

What problems with real life marketing are solved by using Second Life?

My response was:

This question could be easily answered with these questions:
  • What problems with real life marketing are solved by using email newsletters?
  • What problems with real life marketing are solved by using a web site?
  • What problems with real life marketing are solved by using an online press room?

Offline or "real life" marketing has many limitations that have been clearly revealed over the last 15 years since the advent of online marketing. And what have we learned?

Online marketing provides us with:
  1. exponentially greater reach
  2. more efficient processes
  3. time/money savers (when leveraged well)
  4. cross timezone/cross geography (eliminate barriers of location)
  5. more customer touchpoints
So it stands to reason, that executed well, Second Life marketing provides:
  1. exponentially greater reach
  2. more efficient processes
  3. time/money savers (when leveraged well)
  4. cross timezone/cross geography (eliminate barriers of location)
  5. more customer touchpoints


We don't think of real life marketing that we do as "solving problems" although it could be construed that way. You could say marketing solves the problems of lack of awareness, a weak brand, lack of customers, etc. - it addresses a "lack" to get a "gain" such as brand awareness, sales (or donations), customer service (or serving a constituency), etc.

Why would we frame a question about marketing in Second Life as needing to solve a problem? You can also say that marketing in Second Life does address the problems of lack of awareness, a weak brand, lack of customers, etc. - it addresses a "lack" to get a "gain" such as brand awareness, sales (or donations), customer service (or serving a constituency), etc.

But marketing in general - regardless of the platform - isn't really solving problems but enhancing things, right?

Pitting Second Life against "real life marketing" doesn't make sense. Instead, simply look at Second Life as another tool in a strategic, effective and efficient marketing toolkit.

How are YOU using Second Life to market?
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Thursday, November 12, 2009

Nasus Dumart & Apple MacKay

Please tune in or stop by Corona Cay in Second Life today to meet...



Today's Guest: Sue Mahar aka Nasus Dumart and Jay Mahar aka Apple McKay, the wife/husband team behind the book:

The Unofficial Guide to Building Your Business in the Second Life Virtual World: Marketing and Selling Your Product, Services, and Brand In-World

Book Cover

BUY THE BOOK

Or buy the KINDLE VERSION!

Go to Corona Cay in Second Life & be part of the Live Studio Audience!

http://slurl.com/secondlife/Corona%20Cay/40/137/22

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